How Foresights differ from cards
Combat and Explore cards are the two hands you actively play. Foresights are a separate passive layer: their value comes from the normal actions that trigger them, rather than from drawing and spending them as an attack or an Explore action.
Treat an unlock, a starting Foresight, and an addition to a future reward pool as different things. The reward text and current interface are the authority for what a particular unlock changed.
Pick for frequency
- Prefer a trigger your run already performs often, such as a reliable Fatal kill, eating, drawing, or a recurring Explore action. - Let a Foresight reinforce an established deck instead of filling the deck with weak cards just to activate one passive. - A passive that solves a real weakness—health, energy, draw, or route access—can be stronger than a larger but rare payoff.
There is no verified complete current table of Foresights or appearance rates here. Recheck the live build after a patch before treating a pick order as permanent.
Source and version note
This page cross-checks the current Foresight coverage on shroomandgloom.site and shroomgloom.org. Both agree on the passive role and on choosing effects that fit a repeated behavior; exact rewards and unlock conditions remain version-sensitive.
