Fan-Made Shroom and Gloom Community Guide
Shroom and Gloom
Descend into The Gloom in a surreal first-person roguelike double-deckbuilder. Build separate combat and exploration decks, grow ordinary cards into absurd weapons, and discover powerful synergies on every run.
— GUIDES
Your Shroom and Gloom Journey
Begin with the systems that shape every descent into The Gloom.
Beginner Build Guide
For a first build, favor reliable lines you can recognize and repeat over a narrow high-roll combo.
Learn more →02↗Draw Build Guide
A draw-focused deck needs card quality and action economy, not only a larger hand.
Learn more →03↗Fatal Build Guide
Keep a fatal-focused plan coherent: identify the trigger, the payoff, and what keeps you alive while assembling it.
Learn more →04↗Food Build Guide
Food engines work best when generation, preparation, and use all arrive at a useful time.
Learn more →05↗Growth Build Guide
A growth build needs enough early stability to reach the turns where its scaling matters.
Learn more →06↗Vulnerable Build Guide
Build around vulnerability when you can consistently create and exploit its damage window.
Learn more →07↗Card Combos Guide
A combo is useful when its setup, payoff, and survival cost all fit in the same deck plan.
Learn more →08↗Fatal Loop Guide
When testing a repeat loop, keep a backup plan because card interactions and balance can change between versions.
Learn more →09↗Vulnerability Combo Guide
Use vulnerability windows to concentrate a prepared turn instead of scattering damage across many weak turns.
Learn more →10↗Best Cards: How to Evaluate Them
Prioritize cards that complete a repeatable plan over isolated cards that merely look powerful.
Learn more →11↗Cards Overview
Cards can be grown and modified; judge a reward by what it changes in the current run, not only its first number.
Learn more →12↗Foresights Guide
Foresights are persistent run modifiers: choose effects your deck can trigger often, not a passive that demands a new plan.
Learn more →13↗Activist Guide
A character guide should help identify a playstyle, not promise a permanent tier ranking.
Learn more →14↗Character Unlocks
Unlock requirements and roster details are version-sensitive; check the current in-game or official notice before chasing them.
Learn more →15↗Characters Guide
Choose a character for the opening tools it gives you, then let rewards refine that starting direction.
Learn more →16↗Concerned Parent Guide
Use early choices to establish a dependable core before experimenting with uncommon branches.
Learn more →17↗Janitor Guide
Review the available tools and build a plan around what the run consistently offers.
Learn more →18↗Lunch Lady Guide
Build from the opening character tools while preserving enough flexibility for route-specific rewards.
Learn more →19↗Paperboy Guide
Use the character’s starting kit as a direction, not a rigid script for every reward choice.
Learn more →20↗Boss Guide
Prepare a boss turn by trimming distractions, protecting your health, and saving a reliable payoff.
Learn more →21↗Damage Guide
Choose a repeatable damage line, then protect the cards and resources required to execute it.
Learn more →22↗Reinforcements Guide
Against scaling enemy pressure, prioritize the target or action that reduces future turns.
Learn more →23↗Status Effects Guide
Read status text before committing a combo: Vulnerable, Inspired, Rage, retaliation effects, and Fatal each change turn order.
Learn more →24↗Survival Guide
Health is a resource, but each risky choice should have a defined recovery path.
Learn more →25↗Targeting Guide
Set your target before spending key cards so the rest of the turn has a clear purpose.
Learn more →26↗Thorns Guide
When a threat punishes attacks, reassess timing and sequencing instead of forcing the same line.
Learn more →27↗Best Deck Principles
The strongest deck is usually the one with a focused job and enough room to draw its important cards.
Learn more →28↗Card Growth Guide
Grow cards with a clear role and pause when more scaling would make the deck less consistent.
Learn more →29↗Card Modifiers Guide
A modifier is valuable when it improves the sequence you already want to repeat.
Learn more →30↗Card Removal Guide
Remove cards that no longer support the plan or that prevent you from drawing essential tools on time.
Learn more →31↗Combat Deck Guide
Build a combat hand around a clear way to deal damage, create food, or set up a finishing turn.
Learn more →32↗Deck Size Guide
A smaller deck is not automatically better; remove cards only when it improves access to your important turns.
Learn more →33↗Card Draw Guide
More draw is only useful when the extra cards can be converted into a safe, focused turn.
Learn more →34↗Energy and Stamina Guide
Spend limited actions where they change the route or encounter, not merely because they are available.
Learn more →35↗Explore Deck Guide
Treat explore actions as a limited resource: use them to reach worthwhile rooms and prepare the next fight.
Learn more →36↗Rest Guide
Rest choices should account for both immediate recovery and the risk of what follows.
Learn more →37↗Two-Deck System
Combat cards solve encounters; explore cards open routes, alter cards, and unlock options.
Learn more →38↗Accessibility Guide
Check the current build’s settings and official support information for features that affect your play experience.
Learn more →39↗How to Eat Enemies
Eating is a survival system, so plan it before health becomes an emergency.
Learn more →40↗FAQ
This page separates stable official facts from version-sensitive strategy advice and points readers to the current official listing.
Learn more →41↗First Run Checklist
Keep the first run simple: learn the route, recognize your survival tools, and avoid adding rewards without a role.
Learn more →42↗Food, Shops, and Currency Guide
Food supports survival, but it can also be part of a run's economy; do not consume it automatically when a room may offer a better conversion.
Learn more →43↗Beginner Guide
Start with the two-deck loop, then make every explore action support the next combat decision.
Learn more →44↗How to Play
Learn the rhythm of exploring, fighting, growing cards, and turning food into recovery.
Learn more →45↗Motion Sickness Settings
Use available camera and comfort settings, and test short sessions before committing to a long run.
Learn more →46↗Multiplayer and Co-op
Do not assume multiplayer support from genre conventions; check the current official store listing for confirmed modes.
Learn more →47↗Shroom and Gloom Review
A version-aware overview of the game's first-person double-deckbuilding premise, with clear boundaries between live features and changing Early Access details.
Learn more →48↗Roasting Enemies
Roasting turns an enemy interaction into a resource decision; do it when the payoff fits the next rooms.
Learn more →49↗Soup Guide
Cooking rewards are strongest when they support the deck’s existing plan rather than create a second unfinished plan.
Learn more →50↗Strategy Guide
Build one coherent loop across Combat, Explore, and Foresight choices instead of collecting isolated powerful-looking rewards.
Learn more →51↗Campfires and Warmth Guide
Use campfire resources to stabilize the run rather than spending them automatically at the first opportunity.
Learn more →52↗The Facility Guide
The Facility is a distinct route; approach unfamiliar rooms with a flexible deck and enough resources to adapt.
Learn more →53↗Forgotten Path Guide
Route choices matter most when they preserve health, resources, and a coherent plan for the next encounter.
Learn more →54↗Frog Pond Guide
Use optional stops only when their likely reward answers a real weakness in your run.
Learn more →55↗Gloom Guide
Gloom can obscure Explore interactions and can be stored or redirected by some tools; inspect the full text before assuming a formula.
Learn more →56↗Locks and Doors Guide
Save the tools that advance the route when a door is more valuable than an immediate side reward.
Learn more →57↗Map Guide
Use the map to form a short plan, then revise it when rewards or risks change.
Learn more →58↗Pathways Guide
Compare paths by the resource state you will carry forward, not just the next room’s reward.
Learn more →59↗Rooms Guide
Enter optional rooms with a reason: recovery, deck improvement, route access, or a deliberate risk.
Learn more →60↗Auto-Walk Troubleshooting
If movement continues unexpectedly, isolate input bindings and connected devices before changing files or assuming a game-wide bug.
Learn more →61↗Controller Support
Confirm the current input support and test your preferred layout in the live build.
Learn more →62↗FPS and VSync Guide
Use the current display settings and change one option at a time when diagnosing frame pacing, screen tearing, or a frame-rate cap.
Learn more →63↗Known Issues and Bug Reports
Check current official notes first, then report reproducible issues with version, platform, inputs, and a short sequence of steps.
Learn more →64↗Supported Languages
Use the current Steam store language table and in-game settings for support status; storefront language and full UI or subtitle support are not always identical.
Learn more →65↗Linux and Proton Guide
Compatibility layers can change; use a current official listing and recent player reports for a version-specific decision.
Learn more →66↗macOS Guide
Use the official store page for current macOS availability and requirements.
Learn more →67↗Save and Quit Guide
Use the current in-game save and quit flow, and verify the latest checkpoint behavior before ending an important run.
Learn more →68↗System Requirements
Check the current official store page before purchase because requirements and compatibility may change.
Learn more →69↗Windows Guide
Use the official store page for current Windows availability and requirements.
Learn more →70↗Player Count: Reading Public Data
A player number needs a source and collection time; do not present an undated third-party estimate as live fact.
Learn more →71↗Achievements Guide
Achievement lists can reveal optional goals, but verify exact requirements in the current game or official platform page.
Learn more →72↗Demo Guide
A demo is a useful place to learn the core loop, but do not assume its balance or content matches the live build.
Learn more →73↗Early Access Guide
Early Access systems, balance, and available content can move quickly, so always date version-specific advice.
Learn more →74↗Patch Notes Guide
Read the latest official notes before applying a build recommendation that depends on balance or unlock behavior.
Learn more →75↗Release Date and Availability
The official Steam listing is the source to recheck for current availability, platforms, pricing, and updates.
Learn more →76↗Roadmap Guide
A roadmap is a plan, not a guarantee; use official posts to distinguish future intentions from live features.
Learn more →77↗Updates Guide
Separate announced plans from shipped content, and label the version when recording a change.
Learn more →78↗Steam Deck Compatibility
The Steam store currently labels compatibility Unsupported; verify the live badge and recent reports before buying for Deck.
Learn more →